head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Systems & Chaos
A scripted RPG-Maker horror testing puzzle-solving and route knowledge.

Optimization · Systems & Chaos
Guided detective clue-hunting with hidden answers and minimal challenge.
Mad Father leans Optimization (Systems & Chaos); Murdered: Soul Suspect leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mad Father
Light chase sequences barely test the hands
Murdered: Soul Suspect
Walking and clue-clicking; demon stealth is trivial
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mad Father
Scripted horror events, nothing adapts
Murdered: Soul Suspect
Demons follow simple fixed patrols
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mad Father
Scares and puzzle items are unknown on first playthrough
Murdered: Soul Suspect
Clues and case answers are hidden until found
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mad Father
Item puzzles and ending routes are fully mappable
Murdered: Soul Suspect
Deduction sequences are guided puzzles with known answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.