head to head

Mad Father cover artvsNobody Wants to Die cover art

Mad FathervsNobody Wants to Die

Mad Father leans Optimization (Systems & Chaos); Nobody Wants to Die leans Optimization (Light / Casual).

EXECUTION1 /10READS0 /10VARIANCE3 /10OPTIMIZATION4 /10
Mad FatherNobody Wants to Die

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance3 vs 2

Mad Father leans harder on variance: Scares and puzzle items are unknown on first playthrough

Optimization4 vs 3

Mad Father leans harder on optimization: Item puzzles and ending routes are fully mappable

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Mad Father

full breakdown

Nobody Wants to Die