head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A scripted RPG-Maker horror testing puzzle-solving and route knowledge.

Optimization · Light / Casual
A guided noir investigation testing attention more than any skill ceiling.
Mad Father leans Optimization (Systems & Chaos); Nobody Wants to Die leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mad Father
Light chase sequences barely test the hands
Nobody Wants to Die
Guided investigation scenes need no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mad Father
Scripted horror events, nothing adapts
Nobody Wants to Die
The killer is an authored mystery, not an adapting mind
Mad Father leans a little harder on variance, though the gap is small.
Mad Father
Scares and puzzle items are unknown on first playthrough
Nobody Wants to Die
Evidence is scripted-but-unknown until reconstructed
Mad Father leans a little harder on optimization, though the gap is small.
Mad Father
Item puzzles and ending routes are fully mappable
Nobody Wants to Die
Reconstruction tools make deductions mostly guided
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.