head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A scripted RPG-Maker horror testing puzzle-solving and route knowledge.

Optimization · Pure Optimization
A supernatural teen drama where dialogue timing shapes relationships against a fixed mystery structure.
Mad Father leans Optimization (Systems & Chaos); Oxenfree leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mad Father
Light chase sequences barely test the hands
Oxenfree
Radio tuning and walking demand no physical skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mad Father
Scripted horror events, nothing adapts
Oxenfree
Supernatural narrative with scripted ghost behaviour
Mad Father leans a little harder on variance, though the gap is small.
Mad Father
Scares and puzzle items are unknown on first playthrough
Oxenfree
Dialogue timing creates minor branching uncertainty
Oxenfree leans a little harder on optimization, though the gap is small.
Mad Father
Item puzzles and ending routes are fully mappable
Oxenfree
Relationship and dialogue choices converge toward fixed endings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.