head to head
Mad FathervsPentiment
Mad Father leans Optimization (Systems & Chaos); Pentiment leans Optimization (Systems & Chaos).
Mad FatherPentiment
Axis by axis
Execution1 vs 0
Mad Father leans harder on execution: Light chase sequences barely test the hands
Reads0 vs 1
Pentiment leans harder on reads: NPCs react to choices but scripted.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

