head to head
Neither is simply harder - they are hard in different places. Madden NFL 26 demands more variance; StarCraft II: Wings of Liberty demands more execution.

Reads · Grand Arena
A football sim where stick execution meets reading and outguessing opponents' play calls.

Execution · Grand Arena
Real-time strategy where hands, reads, and build optimization all matter at the top.
Madden NFL 26 leans Reads (Grand Arena); StarCraft II: Wings of Liberty leans Execution (Grand Arena).
StarCraft II: Wings of Liberty leans clearly harder on execution.
Madden NFL 26
Stick skills, timing throws and jukes matter constantly
StarCraft II: Wings of Liberty
APM, macro, micro-control under pressure
StarCraft II: Wings of Liberty leans a little harder on reads, though the gap is small.
Madden NFL 26
Live opponents call and disguise plays, demanding prediction
StarCraft II: Wings of Liberty
1v1 ladder vs adaptive humans modeling you
Madden NFL 26 leans clearly harder on variance.
Madden NFL 26
Catch, fumble and injury RNG inject uncertainty
StarCraft II: Wings of Liberty
map spawns minor; mostly known
StarCraft II: Wings of Liberty leans clearly harder on optimization.
Madden NFL 26
Playbook knowledge, roster building and scheme are deep
StarCraft II: Wings of Liberty
build orders, economy curves heavily solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.