head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A chaotic co-op action game where wizards combine eight elements into thousands of spells, often frying each other.

Optimization · Practiced Mastery
Resource optimisation and scripted boss mastery carried by strong atmosphere and pacing.
Magicka leans Optimization (Practiced Mastery); Resident Evil Village leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Magicka
Typing element combos quickly mid-combat is the hands test
Resident Evil Village
Accurate aiming and ammo discipline under varied enemy pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Magicka
Enemies are scripted; friendly fire isn't adaptive
Resident Evil Village
Enemies and boss phases are scripted, no adaptive modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Magicka
Co-op friendly-fire chaos adds unpredictability
Resident Evil Village
Minor crafting-drop variance; encounters are mostly fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Magicka
Discovering and exploiting spell combinations dominates
Resident Evil Village
Merchant economy, weapon upgrades and area sequencing are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.