head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
An arcade test of jump timing and enemy-flipping precision on a single screen.

Execution · Pure Mechanics
A gothic kart racer testing drift execution and track knowledge with item chaos.
Mario Bros. leans Execution (Pure Mechanics); Nightmare Kart leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Bros.
Precise jumps and bump timing under crowding enemies decide survival
Nightmare Kart
Drift lines and combat aim decide races
Nightmare Kart leans a little harder on reads, though the gap is small.
Mario Bros.
Versus mode adds light human interference, enemies are scripted
Nightmare Kart
Human racers in versus add mild prediction
Nightmare Kart leans a little harder on variance, though the gap is small.
Mario Bros.
Enemy spawns vary slightly but patterns are quickly learned
Nightmare Kart
Item pickups inject kart-racer chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Bros.
POW block usage and enemy routing have known best lines
Nightmare Kart
Track knowledge and boss patterns are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.