head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
An arcade test of jump timing and enemy-flipping precision on a single screen.

Execution · Practiced Mastery
Maze-clearing shooter execution with light energy and upgrade management.
Mario Bros. leans Execution (Pure Mechanics); Xybots leans Execution (Practiced Mastery).
Mario Bros. leans a little harder on execution, though the gap is small.
Mario Bros.
Precise jumps and bump timing under crowding enemies decide survival
Xybots
First-person maze gunfights need quick turning and aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Bros.
Versus mode adds light human interference, enemies are scripted
Xybots
Robot enemies follow simple fixed behaviours
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Bros.
Enemy spawns vary slightly but patterns are quickly learned
Xybots
Maze layouts are unknown until explored, then static
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Bros.
POW block usage and enemy routing have known best lines
Xybots
Energy management and upgrade purchases reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.