head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Casual arcade golf with light multiplayer modes.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.
Mario Golf: Super Rush leans Execution (Practiced Mastery); The Last of Us Part II leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Golf: Super Rush
Swing timing, power-shot inputs
The Last of Us Part II
Faster, more demanding combat and dodge timing
Mario Golf: Super Rush leans a little harder on reads, though the gap is small.
Mario Golf: Super Rush
Mostly solo course play, light PvP
The Last of Us Part II
Smarter AI still runs mappable search scripts
Mario Golf: Super Rush leans a little harder on variance, though the gap is small.
Mario Golf: Super Rush
Wind and lie variance per shot
The Last of Us Part II
First-encounter unknowns only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Golf: Super Rush
Club selection, shot shaping, course routing
The Last of Us Part II
Crafting economy and encounter route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.