head to head
Neither is simply harder - they are hard in different places. Mario Kart 64 demands more reads; Police Stories demands more optimization.

Execution · Twitch Chaos
N64 couch classic where blue shells and shortcuts decide friendships.

Execution · Twitch Chaos
Procedural room-clearing where randomised suspects punish sloppy doctrine and slow aim.
Mario Kart 64 leans Execution (Twitch Chaos); Police Stories leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Kart 64
Mini-turbo snaking and shortcut execution
Police Stories
Snap aim and door-breach timing decide split-second encounters
Mario Kart 64 leans clearly harder on reads.
Mario Kart 64
Couch rivals bait shells and fakes
Police Stories
Suspect AI is randomised, not adaptively modelling you
Police Stories leans a little harder on variance, though the gap is small.
Mario Kart 64
Item draws swing every race
Police Stories
Suspect placement and compliance rolls differ every attempt
Police Stories leans clearly harder on optimization.
Mario Kart 64
Shortcut and line knowledge is fully mapped
Police Stories
Room-clearing procedure and tool usage converge to doctrine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.