head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Twitch Chaos
N64 couch classic where blue shells and shortcuts decide friendships.

Execution · Twitch Chaos
Drift execution and team-boost coordination under item-roll randomness.
Mario Kart 64 leans Execution (Twitch Chaos); Team Sonic Racing leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Kart 64
Mini-turbo snaking and shortcut execution
Team Sonic Racing
Drift lines and boost timing decide lap pace
Mario Kart 64 leans a little harder on reads, though the gap is small.
Mario Kart 64
Couch rivals bait shells and fakes
Team Sonic Racing
Online races add light rival positioning play
Mario Kart 64 leans a little harder on variance, though the gap is small.
Mario Kart 64
Item draws swing every race
Team Sonic Racing
Item rolls swing positions mid-race
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Kart 64
Shortcut and line knowledge is fully mapped
Team Sonic Racing
Team mechanics and car tuning add learnable layers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.