head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
The handheld Mario Kart blending SNES-style handling with item-fueled races.

Execution · Pure Mechanics
A top-down maze shooter about surviving robots while grabbing a randomly-placed gun.
Mario Kart: Super Circuit leans Execution (Practiced Mastery); Night Stalker leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Kart: Super Circuit
Snappy GBA handling rewards precise drift control
Night Stalker
Shooting and dodging robots in the maze is the lead demand
Mario Kart: Super Circuit leans a little harder on reads, though the gap is small.
Mario Kart: Super Circuit
Mostly AI races, light link-cable PvP
Night Stalker
Enemies are scripted, not adaptive minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Kart: Super Circuit
Item boxes randomise every race
Night Stalker
Random gun placement and enemy movement add chaos
Mario Kart: Super Circuit leans a little harder on optimization, though the gap is small.
Mario Kart: Super Circuit
Time-trial lines and shortcut routes
Night Stalker
Learning maze flow and gun-grab timing rewards play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.