head to head
Night Stalker asks more than Super Mario World, and the gap is variance.

Execution · Pure Mechanics
A top-down maze shooter about surviving robots while grabbing a randomly-placed gun.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Night Stalker leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Night Stalker
Shooting and dodging robots in the maze is the lead demand
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Night Stalker leans a little harder on reads, though the gap is small.
Night Stalker
Enemies are scripted, not adaptive minds
Super Mario World
Scripted Koopas adapt to nothing
Night Stalker leans clearly harder on variance.
Night Stalker
Random gun placement and enemy movement add chaos
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Night Stalker
Learning maze flow and gun-grab timing rewards play
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.