head to head
Night Stalker asks more than Super Mario Odyssey, and the gap is variance.

Execution · Pure Mechanics
A top-down maze shooter about surviving robots while grabbing a randomly-placed gun.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Night Stalker leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
Night Stalker
Shooting and dodging robots in the maze is the lead demand
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Night Stalker leans a little harder on reads, though the gap is small.
Night Stalker
Enemies are scripted, not adaptive minds
Super Mario Odyssey
No adaptive opponents whatsoever.
Night Stalker leans clearly harder on variance.
Night Stalker
Random gun placement and enemy movement add chaos
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Night Stalker
Learning maze flow and gun-grab timing rewards play
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.