head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A timing-flavoured turn-based RPG where party builds and learned attack patterns decide fights.

Optimization · Pure Optimization
A gentle turn-based system easily solved by build and gear choices.
Mario & Luigi: Paper Jam leans Optimization (Pure Optimization); South Park: The Stick of Truth leans Optimization (Pure Optimization).
Mario & Luigi: Paper Jam leans a little harder on execution, though the gap is small.
Mario & Luigi: Paper Jam
Timed action commands reward but never gate progress
South Park: The Stick of Truth
Timed attack and block prompts add light input demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mario & Luigi: Paper Jam
Enemy attacks are scripted tells, not adaptive minds
South Park: The Stick of Truth
Enemies follow fixed turn-based scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mario & Luigi: Paper Jam
Minor drop and damage rolls inside fixed encounters
South Park: The Stick of Truth
Minor damage rolls; encounters are otherwise fixed
Mario & Luigi: Paper Jam leans a little harder on optimization, though the gap is small.
Mario & Luigi: Paper Jam
Gear, badge and turn-order planning carries every fight
South Park: The Stick of Truth
Build, gear and ability choices comfortably solve every fight
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.