head to head
R.E.P.O. asks more than Mario Party, and the gap is optimization.

Variance · Pure Chaos
The original board-game party romp where dice and Chance Time happily overrule whoever played best.

Variance · Systems & Chaos
Co-op looting under randomised monster threats, testing careful handling and risk management.
Mario Party leans Variance (Pure Chaos); R.E.P.O. leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Party
Stick-rotating and button minigames test hands briefly.
R.E.P.O.
Physics-based carrying of fragile loot punishes clumsy hands
Mario Party leans a little harder on reads, though the gap is small.
Mario Party
Mild rivalry calls in versus minigames.
R.E.P.O.
Monsters follow randomised scripts, not adaptive minds
Mario Party leans a little harder on variance, though the gap is small.
Mario Party
Dice rolls and chance time decide most boards.
R.E.P.O.
Map layouts, loot and monster spawns are hidden each run
R.E.P.O. leans clearly harder on optimization.
Mario Party
Star routing gives a thin strategic layer.
R.E.P.O.
Route planning and extraction economy converge with experience
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.