head to head
Mario PartyvsR.E.P.O.
Mario Party leans Variance (Pure Chaos); R.E.P.O. leans Variance (Systems & Chaos).
Mario PartyR.E.P.O.
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads2 vs 1
Mario Party leans harder on reads: Mild rivalry calls in versus minigames.
Variance8 vs 7
Mario Party leans harder on variance: Dice rolls and chance time decide most boards.
Optimization3 vs 5
R.E.P.O. leans harder on optimization: Route planning and extraction economy converge with experience
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

