head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Turn-based tactics where movement combos turn battles into solvable puzzles.

Optimization · Pure Optimization
A break-and-boost JRPG carried by job-routing and party-composition planning.
Mario + Rabbids Kingdom Battle leans Optimization (Pure Optimization); Octopath Traveler leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mario + Rabbids Kingdom Battle
Turn-based; no dexterity gate
Octopath Traveler
Turn-based, no input demand
Octopath Traveler leans a little harder on reads, though the gap is small.
Mario + Rabbids Kingdom Battle
Enemy AI follows predictable rules
Octopath Traveler
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mario + Rabbids Kingdom Battle
Hit chances are mostly deterministic percentages
Octopath Traveler
Hit, crit, and break rolls
Octopath Traveler leans a little harder on optimization, though the gap is small.
Mario + Rabbids Kingdom Battle
Movement chains and team-jump routing are puzzle-solvable
Octopath Traveler
Job, break-boost, party routing deeply rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.