head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Turn-based tactics where movement combos turn battles into solvable puzzles.

Optimization · Pure Optimization
Open-area SMT where essence customization and Press Turn mastery turn demons into solvable math.
Mario + Rabbids Kingdom Battle leans Optimization (Pure Optimization); Shin Megami Tensei V leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mario + Rabbids Kingdom Battle
Turn-based; no dexterity gate
Shin Megami Tensei V
Open-field exploration, but combat is pure menus.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mario + Rabbids Kingdom Battle
Enemy AI follows predictable rules
Shin Megami Tensei V
Magatsuhi and bosses are scripted patterns.
Shin Megami Tensei V leans a little harder on variance, though the gap is small.
Mario + Rabbids Kingdom Battle
Hit chances are mostly deterministic percentages
Shin Megami Tensei V
Crit and negotiation RNG add manageable noise.
Shin Megami Tensei V leans a little harder on optimization, though the gap is small.
Mario + Rabbids Kingdom Battle
Movement chains and team-jump routing are puzzle-solvable
Shin Megami Tensei V
Essence fusion and Press Turn builds reward perfect planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.