head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Turn-based tactics where movement combos turn battles into solvable puzzles.

Optimization · Pure Optimization
Saturn tactical RPG trilogy whose three scenarios interlock around promotions and party synergy.
Mario + Rabbids Kingdom Battle leans Optimization (Pure Optimization); Shining Force III leans Optimization (Pure Optimization).
Mario + Rabbids Kingdom Battle leans a little harder on execution, though the gap is small.
Mario + Rabbids Kingdom Battle
Turn-based; no dexterity gate
Shining Force III
Turn-based grid battles only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mario + Rabbids Kingdom Battle
Enemy AI follows predictable rules
Shining Force III
Enemy AI follows fixed aggression patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mario + Rabbids Kingdom Battle
Hit chances are mostly deterministic percentages
Shining Force III
Crit rolls and counterattack chance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mario + Rabbids Kingdom Battle
Movement chains and team-jump routing are puzzle-solvable
Shining Force III
Promotion timing, friendship system, and positioning are masterable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.