head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Turn-based tactics where movement combos turn battles into solvable puzzles.

Optimization · Pure Optimization
A noir management game where a corrupt retiring police chief juggles dispatches, mobsters, and money.
Mario + Rabbids Kingdom Battle leans Optimization (Pure Optimization); This Is the Police leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mario + Rabbids Kingdom Battle
Turn-based; no dexterity gate
This Is the Police
Menu-driven dispatching, no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mario + Rabbids Kingdom Battle
Enemy AI follows predictable rules
This Is the Police
Mob and city events are scripted
This Is the Police leans a little harder on variance, though the gap is small.
Mario + Rabbids Kingdom Battle
Hit chances are mostly deterministic percentages
This Is the Police
Call outcomes and officer rolls are uncertain
Mario + Rabbids Kingdom Battle leans a little harder on optimization, though the gap is small.
Mario + Rabbids Kingdom Battle
Movement chains and team-jump routing are puzzle-solvable
This Is the Police
Staffing, dispatch triage, and cash management solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.