head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Chaotic arcade soccer with online PvP focus.

Execution · Competitive PvP
Tests shot timing and faking out human defenders amid item-driven chaos.
Mario Strikers: Battle League leans Execution (Competitive PvP); Mario Strikers Charged leans Execution (Competitive PvP).
Mario Strikers: Battle League leans a little harder on execution, though the gap is small.
Mario Strikers: Battle League
Pass-shoot timing, tackle inputs
Mario Strikers Charged
Timing tackles, charged shots and goalie deflections needs quick hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Strikers: Battle League
Online PvP rewards reading opponent positioning
Mario Strikers Charged
Versus humans, faking shots and baiting tackles drives goals
Mario Strikers Charged leans a little harder on variance, though the gap is small.
Mario Strikers: Battle League
Item and hyper strike chaos
Mario Strikers Charged
Items and stage hazards inject swingy chaos into matches
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Strikers: Battle League
Gear builds and team composition
Mario Strikers Charged
Captain abilities and team builds reward knowing the systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.