head to head
Mario Super Sluggers asks more than WWE SmackDown vs. Raw 2011, and the gap is variance.

Execution · Competitive PvP
Party baseball testing swing timing and pitch-guessing against friends under item chaos.

Execution · Competitive PvP
Reversal-timing duels where humans bait each other inside scripted spectacle.
Mario Super Sluggers leans Execution (Competitive PvP); WWE SmackDown vs. Raw 2011 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Super Sluggers
Swing timing and fielding reactions decide most plays
WWE SmackDown vs. Raw 2011
Reversal timing windows reward practiced reactions
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Super Sluggers
Pitcher-batter guessing games against humans reward prediction
WWE SmackDown vs. Raw 2011
Versus humans, reversal baiting becomes a guessing duel
Mario Super Sluggers leans clearly harder on variance.
Mario Super Sluggers
Star powers and item errors inject party chaos
WWE SmackDown vs. Raw 2011
Momentum swings and AI quirks add mild chaos
WWE SmackDown vs. Raw 2011 leans a little harder on optimization, though the gap is small.
Mario Super Sluggers
Team chemistry and lineup building are shallow but real
WWE SmackDown vs. Raw 2011
Move sets, match types and creation systems are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.