head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A lemmings-style puzzle series testing deterministic route planning for marching minis.

Optimization · Pure Optimization
Atmospheric sci-fi puzzler about swapping consciousness between your own clones.
Mario vs. Donkey Kong: Tipping Stars leans Optimization (Pure Optimization); The Swapper leans Optimization (Pure Optimization).
Mario vs. Donkey Kong: Tipping Stars leans a little harder on execution, though the gap is small.
Mario vs. Donkey Kong: Tipping Stars
Stylus rib-placement under mild time pressure
The Swapper
Light platforming; precision rarely gates progress
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mario vs. Donkey Kong: Tipping Stars
Minis follow strict lemming-like movement rules
The Swapper
No opponent exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mario vs. Donkey Kong: Tipping Stars
Puzzles are fully deterministic and visible
The Swapper
Deterministic rooms with no hidden state
The Swapper leans a little harder on optimization, though the gap is small.
Mario vs. Donkey Kong: Tipping Stars
Routing minis to the door efficiently is the whole test
The Swapper
Clone-placement puzzles have fixed solvable solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.