head to head
Mark of the NinjavsTrine
Mark of the Ninja leans Optimization (Pure Optimization); Trine leans Optimization (Pure Optimization).
Mark of the NinjaTrine
Axis by axis
Execution5 vs 4
Mark of the Ninja leans harder on execution: Precise ledge timing, sound-cone avoidance, and kill windows demand input
Reads1 vs 0
Mark of the Ninja leans harder on reads: Guards investigate noise on scripted logic; no player profiling
Variance2 vs 1
Mark of the Ninja leans harder on variance: Guard placements are fixed per level; no RNG disrupts routing
Optimization8 vs 7
Mark of the Ninja leans harder on optimization: Distraction sequencing, upgrade paths, and ghost-score routing are solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

