head to head
StarCraft II: Wings of Liberty asks more than Marvel Rivals, and the gap is optimization.

Execution · Grand Arena
Hero shooter with team-up ability synergies.

Execution · Grand Arena
Real-time strategy where hands, reads, and build optimization all matter at the top.
Marvel Rivals leans Execution (Grand Arena); StarCraft II: Wings of Liberty leans Execution (Grand Arena).
StarCraft II: Wings of Liberty leans a little harder on execution, though the gap is small.
Marvel Rivals
Hero aim and ability timing
StarCraft II: Wings of Liberty
APM, macro, micro-control under pressure
StarCraft II: Wings of Liberty leans a little harder on reads, though the gap is small.
Marvel Rivals
Team-fight cooldown trading is prediction
StarCraft II: Wings of Liberty
1v1 ladder vs adaptive humans modeling you
Marvel Rivals leans a little harder on variance, though the gap is small.
Marvel Rivals
Map and team comp roll affects
StarCraft II: Wings of Liberty
map spawns minor; mostly known
StarCraft II: Wings of Liberty leans clearly harder on optimization.
Marvel Rivals
Hero synergies and team-up combos deep
StarCraft II: Wings of Liberty
build orders, economy curves heavily solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.