head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Story-driven action adventure carried by its banter more than its combat depth.

Optimization · Practiced Mastery
Solving fixed grab-hand puzzles between scripted chase scares.
Marvel's Guardians of the Galaxy leans Execution (Practiced Mastery); Poppy Playtime leans Optimization (Practiced Mastery).
Marvel's Guardians of the Galaxy leans a little harder on execution, though the gap is small.
Marvel's Guardians of the Galaxy
third-person shooting with generous checkpoints
Poppy Playtime
GrabPack puzzles and chase sequences ask light dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel's Guardians of the Galaxy
enemies follow fixed behaviors
Poppy Playtime
Toys follow scripted chase triggers, not minds
Poppy Playtime leans a little harder on variance, though the gap is small.
Marvel's Guardians of the Galaxy
story beats unknown only on first playthrough
Poppy Playtime
First-time scares rely on unknown scripted events
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel's Guardians of the Galaxy
ability priorities and huddle timing are light systems
Poppy Playtime
Circuit puzzles have single fixed solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.