head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Grand Arena
Chaotic tag fighter whose top tiers reward blistering execution and assist mastery.

Execution · Grand Arena
Team hero shooter blending FPS mechanics with ability economy mind games.
Marvel vs. Capcom 2: New Age of Heroes leans Execution (Grand Arena); Overwatch leans Execution (Grand Arena).
Marvel vs. Capcom 2: New Age of Heroes leans a little harder on execution, though the gap is small.
Marvel vs. Capcom 2: New Age of Heroes
infinite combos and assist timing demand elite hands
Overwatch
Hero aim, movement, and ability timing
Marvel vs. Capcom 2: New Age of Heroes leans a little harder on reads, though the gap is small.
Marvel vs. Capcom 2: New Age of Heroes
humans bait assists and mix high-low constantly
Overwatch
Ult tracking, flanks, and baiting human teams
Overwatch leans a little harder on variance, though the gap is small.
Marvel vs. Capcom 2: New Age of Heroes
fully deterministic engine
Overwatch
Minor spread and matchmaking noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel vs. Capcom 2: New Age of Heroes
team order, assist synergy, and matchup knowledge
Overwatch
Team comps, ult economy, and positioning theory
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.