head to head
Neither is simply harder - they are hard in different places. Marvel vs. Capcom 2: New Age of Heroes demands more execution; StarCraft demands more optimization.

Execution · Grand Arena
Chaotic tag fighter whose top tiers reward blistering execution and assist mastery.

Optimization · Grand Arena
A real-time strategy classic where perfected build orders and mechanical speed decide most matches.
Marvel vs. Capcom 2: New Age of Heroes leans Execution (Grand Arena); StarCraft leans Optimization (Grand Arena).
Marvel vs. Capcom 2: New Age of Heroes leans clearly harder on execution.
Marvel vs. Capcom 2: New Age of Heroes
infinite combos and assist timing demand elite hands
StarCraft
APM and micro control ceiling is huge
Marvel vs. Capcom 2: New Age of Heroes leans clearly harder on reads.
Marvel vs. Capcom 2: New Age of Heroes
humans bait assists and mix high-low constantly
StarCraft
scouting and predicting human opponent builds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel vs. Capcom 2: New Age of Heroes
fully deterministic engine
StarCraft
minimal hidden info beyond fog of war
StarCraft leans clearly harder on optimization.
Marvel vs. Capcom 2: New Age of Heroes
team order, assist synergy, and matchup knowledge
StarCraft
build orders and economy are near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.