head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Grand Arena
A Stone-powered tag fighter where Infinity Stone selection and team synergy drive the competitive meta.

Execution · Grand Arena
A hyper-fast tag fighting game defined by three-character teams and touch-of-death combos.
Marvel vs. Capcom: Infinite leans Execution (Grand Arena); Ultimate Marvel vs. Capcom 3 leans Execution (Grand Arena).
Ultimate Marvel vs. Capcom 3 leans a little harder on execution, though the gap is small.
Marvel vs. Capcom: Infinite
Infinity Stone tag combos require practiced execution
Ultimate Marvel vs. Capcom 3
Long touch-of-death combos demand elite hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel vs. Capcom: Infinite
Stone selection counter-picks and team tendency reads against humans
Ultimate Marvel vs. Capcom 3
Mixups and assist baits versus adapting humans
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel vs. Capcom: Infinite
No RNG; all information is visible
Ultimate Marvel vs. Capcom 3
Almost fully deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel vs. Capcom: Infinite
Stone pairing meta and team routing reward structured study
Ultimate Marvel vs. Capcom 3
Team composition and matchup knowledge run deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.