head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Brutal São Paulo shooter pairing cinematic weight with punishing gunplay.

Execution · Practiced Mastery
Stylish aim and slow-motion positioning against waves of scripted goons.
Max Payne 3 leans Execution (Practiced Mastery); Stranglehold leans Execution (Practiced Mastery).
Max Payne 3 leans a little harder on execution, though the gap is small.
Max Payne 3
last-man-standing saves demand precise shootdodging
Stranglehold
Slow-motion dive-shooting still rewards aim and style timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Max Payne 3
campaign scripted; vestigial multiplayer adds little
Stranglehold
Goons spawn in scripted waves, never adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Max Payne 3
set pieces fixed after first encounter
Stranglehold
Destructible arenas play out the same each run
Max Payne 3 leans a little harder on optimization, though the gap is small.
Max Payne 3
cover routing and painkiller management
Stranglehold
Style-point economy and Tequila Time management are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.