head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Brutal São Paulo shooter pairing cinematic weight with punishing gunplay.

Execution · Practiced Mastery
A speed-focused reboot where Hiryu carves through a metroidvania Kazakh City nonstop.
Max Payne 3 leans Execution (Practiced Mastery); Strider (2014) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Max Payne 3
last-man-standing saves demand precise shootdodging
Strider (2014)
Relentless slash-dash mobility and reflex combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Max Payne 3
campaign scripted; vestigial multiplayer adds little
Strider (2014)
Scripted enemies and set-piece bosses
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Max Payne 3
set pieces fixed after first encounter
Strider (2014)
Fixed world, minor secret hunting
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Max Payne 3
cover routing and painkiller management
Strider (2014)
Upgrade routing and boss pattern learning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.