head to head
McPixel asks more than The Dark Pictures Anthology: Man of Medan, and the gap is variance.

Variance · Pure Chaos
Trial-and-error absurdist gags where guessing the joke is the whole game.

Variance · Systems & Chaos
A cinematic horror story on a ghost ship where choices and QTEs decide who survives.
McPixel leans Variance (Pure Chaos); The Dark Pictures Anthology: Man of Medan leans Variance (Systems & Chaos).
The Dark Pictures Anthology: Man of Medan leans a little harder on execution, though the gap is small.
McPixel
One click per gag, no dexterity
The Dark Pictures Anthology: Man of Medan
QTEs and heartbeat prompts need basic timing.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
McPixel
Pure authored absurdity, no adversary
The Dark Pictures Anthology: Man of Medan
No adaptive opponent; horrors are scripted.
McPixel leans clearly harder on variance.
McPixel
Gag outcomes are deliberately unguessable until tried
The Dark Pictures Anthology: Man of Medan
Hidden branching consequences until the routes are mapped.
The Dark Pictures Anthology: Man of Medan leans a little harder on optimization, though the gap is small.
McPixel
Once outcomes are known each scene is trivially solved
The Dark Pictures Anthology: Man of Medan
Once branches are known, keeping everyone alive is solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.