head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Tests routing an ever-growing ball through fixed stages against the clock.

Execution · Practiced Mastery
A co-op brawler testing modest combat execution and straightforward build progression.
Me & My Katamari leans Optimization (Practiced Mastery); The Lord of the Rings: War in the North leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Me & My Katamari
Awkward PSP rolling controls demand constant steering effort
The Lord of the Rings: War in the North
Melee timing and crit windows reward active hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Me & My Katamari
Objects and people never adapt to the ball
The Lord of the Rings: War in the North
Orc hordes are scripted spawns, no adaptation
The Lord of the Rings: War in the North leans a little harder on variance, though the gap is small.
Me & My Katamari
Object layouts are fixed per stage
The Lord of the Rings: War in the North
Loot drops roll randomly across runs
Me & My Katamari leans a little harder on optimization, though the gap is small.
Me & My Katamari
Size-growth routing per stage has learnable optimal paths
The Lord of the Rings: War in the North
Class skill trees and co-op role gearing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.