head to head

Medal of Honor: Allied Assault cover artvsTimeSplitters cover art

Medal of Honor: Allied AssaultvsTimeSplitters

Medal of Honor: Allied Assault leans Execution (Pure Mechanics); TimeSplitters leans Execution (Pure Mechanics).

EXECUTION7 /10READS3 /10VARIANCE2 /10OPTIMIZATION4 /10
Medal of Honor: Allied AssaultTimeSplitters

Axis by axis

Execution7 vs 7

Even - both lean on execution about the same.

Reads3 vs 4

TimeSplitters leans harder on reads: Local multiplayer adds human guessing; bots do not adapt

Variance2 vs 2

Even - both lean on variance about the same.

Optimization4 vs 4

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Medal of Honor: Allied Assault

full breakdown

TimeSplitters