head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Era-typical scripted WWII shooting galleries testing aim and placement memory.

Execution · Practiced Mastery
Cinematic treasure-hunting where set pieces outshine systems.
Medal of Honor: Rising Sun leans Execution (Pure Mechanics); Uncharted 4: A Thief's End leans Execution (Practiced Mastery).
Medal of Honor: Rising Sun leans a little harder on execution, though the gap is small.
Medal of Honor: Rising Sun
Aim against scripted soldier placements is the core demand
Uncharted 4: A Thief's End
Cover shooting and platforming reward timing.
Medal of Honor: Rising Sun leans a little harder on reads, though the gap is small.
Medal of Honor: Rising Sun
Multiplayer adds light human prediction; campaign AI is static
Uncharted 4: A Thief's End
Scripted enemy AI throughout.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor: Rising Sun
Setpiece missions replay identically
Uncharted 4: A Thief's End
Essentially no randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor: Rising Sun
Memorising enemy placements and routes is shallow but present
Uncharted 4: A Thief's End
Few systems to optimize beyond difficulty.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.