head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Gothic action platformer starring a one-eyed undead knight reclaiming his honor.

Execution · Pure Mechanics
Side-scrolling brawler timing against fully scripted enemy waves.
MediEvil leans Execution (Practiced Mastery); Mighty Morphin Power Rangers: The Movie leans Execution (Pure Mechanics).
Mighty Morphin Power Rangers: The Movie leans a little harder on execution, though the gap is small.
MediEvil
stiff swordplay and platforming timing
Mighty Morphin Power Rangers: The Movie
Crowd control and boss dodging are timing tests
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
MediEvil
skeletons follow fixed patterns
Mighty Morphin Power Rangers: The Movie
Putties attack on simple fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
MediEvil
deterministic levels and secrets
Mighty Morphin Power Rangers: The Movie
Stages are identical every playthrough
MediEvil leans a little harder on optimization, though the gap is small.
MediEvil
chalice hunting and weapon progression routing
Mighty Morphin Power Rangers: The Movie
Morph-meter management is a thin resource layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.