head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Modern Mega Man adding a slow-motion gear system to classic stage design.

Execution · Pure Mechanics
A more combat-forward sequel with sharper platforming demands.
Mega Man 11 leans Execution (Practiced Mastery); Ori and the Will of the Wisps leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mega Man 11
gear-swap platforming demands quick precise inputs
Ori and the Will of the Wisps
Combat plus escape chases demand tight inputs
Ori and the Will of the Wisps leans a little harder on reads, though the gap is small.
Mega Man 11
bosses cycle fixed movesets
Ori and the Will of the Wisps
Scripted bosses, no human opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mega Man 11
fully deterministic stages
Ori and the Will of the Wisps
Deterministic encounters
Mega Man 11 leans a little harder on optimization, though the gap is small.
Mega Man 11
weakness order plus Double Gear timing strategy
Ori and the Will of the Wisps
Shard loadouts and weapon choice tune playstyle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.