head to head
MegabonkvsMuck
Megabonk leans Optimization (Systems & Chaos); Muck leans Optimization (Systems & Chaos).
MegabonkMuck
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 5
Megabonk leans harder on variance: Item and upgrade rolls shape every run's build
Optimization7 vs 6
Megabonk leans harder on optimization: Stacking synergistic upgrades into broken builds is the loop
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

