head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
A survivors-like testing build synergy stacking against randomised upgrade offers.

Optimization · Systems & Chaos
A bleak survival narrative about a plague engulfing a steppe town.
Megabonk leans Optimization (Systems & Chaos); Pathologic 2 leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Megabonk
Dodging dense hordes takes positioning but not twitch aim
Pathologic 2
Combat is clumsy but matters.
Pathologic 2 leans a little harder on reads, though the gap is small.
Megabonk
Hordes mindlessly converge on you
Pathologic 2
NPCs are scripted, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Megabonk
Item and upgrade rolls shape every run's build
Pathologic 2
Hunger, infection, and supplies fluctuate.
Pathologic 2 leans a little harder on optimization, though the gap is small.
Megabonk
Stacking synergistic upgrades into broken builds is the loop
Pathologic 2
Brutal resource and time scheduling is core.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.