head to head
MegaWorldvsPlanescape: Torment
MegaWorld leans Optimization (Pure Optimization); Planescape: Torment leans Optimization (Pure Optimization).
MegaWorldPlanescape: Torment
Axis by axis
Execution0 vs 1
Planescape: Torment leans harder on execution: Combat is deemphasised; the game is built to be avoided or trivial
Reads2 vs 1
MegaWorld leans harder on reads: Open-market trading against players adds light prediction
Variance2 vs 3
Planescape: Torment leans harder on variance: Some dialogue outcomes and item discoveries are hidden until explored
Optimization6 vs 7
Planescape: Torment leans harder on optimization: Stat allocation, dialogue routing and companion management reward system mastery
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

