head to head
Neither is simply harder - they are hard in different places. Melty Blood: Type Lumina demands more reads; StarCraft demands more optimization.

Execution · Grand Arena
A fast neutral-heavy anime fighter where Moon Style selection and constant opponent modelling drive competitive outcomes.

Optimization · Grand Arena
A real-time strategy classic where perfected build orders and mechanical speed decide most matches.
Melty Blood: Type Lumina leans Execution (Grand Arena); StarCraft leans Optimization (Grand Arena).
Melty Blood: Type Lumina leans clearly harder on execution.
Melty Blood: Type Lumina
Moon Skill extensions and tight neutral movement set a high execution bar
StarCraft
APM and micro control ceiling is huge
Melty Blood: Type Lumina leans clearly harder on reads.
Melty Blood: Type Lumina
Moon Style matchup shifts and opponent adaptations are constant
StarCraft
scouting and predicting human opponent builds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Melty Blood: Type Lumina
No RNG; all match states are fully visible
StarCraft
minimal hidden info beyond fog of war
StarCraft leans clearly harder on optimization.
Melty Blood: Type Lumina
Moon pairings and character-specific punish routes reward study
StarCraft
build orders and economy are near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.