head to head
Neither is simply harder - they are hard in different places. Melty Blood: Type Lumina demands more execution; Warcraft III: Reign of Chaos demands more variance.

Execution · Grand Arena
A fast neutral-heavy anime fighter where Moon Style selection and constant opponent modelling drive competitive outcomes.

Optimization · Grand Arena
Blizzard's hero-centric RTS where build-order theory meets surgical unit micro against humans.
Melty Blood: Type Lumina leans Execution (Grand Arena); Warcraft III: Reign of Chaos leans Optimization (Grand Arena).
Melty Blood: Type Lumina leans clearly harder on execution.
Melty Blood: Type Lumina
Moon Skill extensions and tight neutral movement set a high execution bar
Warcraft III: Reign of Chaos
Micro of heroes and units decides fights
Melty Blood: Type Lumina leans clearly harder on reads.
Melty Blood: Type Lumina
Moon Style matchup shifts and opponent adaptations are constant
Warcraft III: Reign of Chaos
Scouting and out-guessing a human opponent's tech
Warcraft III: Reign of Chaos leans clearly harder on variance.
Melty Blood: Type Lumina
No RNG; all match states are fully visible
Warcraft III: Reign of Chaos
Creep routes and item drops add randomness
Warcraft III: Reign of Chaos leans clearly harder on optimization.
Melty Blood: Type Lumina
Moon pairings and character-specific punish routes reward study
Warcraft III: Reign of Chaos
Build orders, creeping routes, and matchup theory run deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.