head to head
Metal Gear Solid 3: SubsistencevsSuperHot
Metal Gear Solid 3: Subsistence leans Optimization (Practiced Mastery); SuperHot leans Optimization (Practiced Mastery).
Metal Gear Solid 3: SubsistenceSuperHot
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads1 vs 0
Metal Gear Solid 3: Subsistence leans harder on reads: Guards and bosses run rich but ultimately scripted behaviours
Variance2 vs 2
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

