head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Series finale blending stealth with active battlefields and heavy cinematics.

Optimization · Practiced Mastery
A 1960s rural Japan horror entry pairing stamina-based melee with creeping floral body horror.
Metal Gear Solid 4: Guns of the Patriots leans Optimization (Practiced Mastery); Silent Hill f leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Solid 4: Guns of the Patriots
flexible gunplay alongside sneaking
Silent Hill f
Stamina-based melee with dodges demands real timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Solid 4: Guns of the Patriots
battlefield factions act on scripts
Silent Hill f
Monsters follow fixed attack patterns
Silent Hill f leans a little harder on variance, though the gap is small.
Metal Gear Solid 4: Guns of the Patriots
mid-battle chaos mostly cosmetic
Silent Hill f
First-run layouts and shrine choices hide information
Silent Hill f leans a little harder on optimization, though the gap is small.
Metal Gear Solid 4: Guns of the Patriots
camo, gear, and route knowledge per act
Silent Hill f
Resource economy and boss patterns converge with study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.