head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
A portable Metal Gear pairing mission stealth with a base-building development metagame.

Optimization · Practiced Mastery
A rhythm-strategy game commanding tribal warriors through drumbeat commands.
Metal Gear Solid: Peace Walker leans Optimization (Practiced Mastery); Patapon Remastered leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Solid: Peace Walker
Boss vehicle fights and CQC chains test aim and timing.
Patapon Remastered
Rhythm-timing inputs are the core execution challenge.
Metal Gear Solid: Peace Walker leans a little harder on reads, though the gap is small.
Metal Gear Solid: Peace Walker
Enemy AI is scripted and predictable.
Patapon Remastered
No adaptive opponent, scripted enemy encounters.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Solid: Peace Walker
Missions are fixed; soldier recruitment adds slight randomness.
Patapon Remastered
Some randomized loot and item drops.
Metal Gear Solid: Peace Walker leans a little harder on optimization, though the gap is small.
Metal Gear Solid: Peace Walker
Mother Base management and weapon development are pure systems.
Patapon Remastered
Unit composition and rhythm-command strategy are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.