head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A portable Metal Gear pairing mission stealth with a base-building development metagame.

Optimization · Practiced Mastery
Precisely timing simultaneous character actions to execute optimal stealth routes through fixed guard patterns.
Metal Gear Solid: Peace Walker leans Optimization (Practiced Mastery); Shadow Tactics: Blades of the Shogun leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Solid: Peace Walker
Boss vehicle fights and CQC chains test aim and timing.
Shadow Tactics: Blades of the Shogun
Precise timing windows on simultaneous multi-character abilities matter
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Solid: Peace Walker
Enemy AI is scripted and predictable.
Shadow Tactics: Blades of the Shogun
Guard patrol routes are fixed; no opponent models you
Shadow Tactics: Blades of the Shogun leans a little harder on variance, though the gap is small.
Metal Gear Solid: Peace Walker
Missions are fixed; soldier recruitment adds slight randomness.
Shadow Tactics: Blades of the Shogun
Guard cone randomness is minimal once patterns are learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Solid: Peace Walker
Mother Base management and weapon development are pure systems.
Shadow Tactics: Blades of the Shogun
Route planning and ability combo sequencing reduce to near-perfect solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.