head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Open-ended stealth sandbox built on base-building and adaptive AI.

Optimization · Practiced Mastery
A football career sim balancing on-pitch aiming with off-pitch life management.
Metal Gear Solid V: The Phantom Pain leans Optimization (Practiced Mastery); New Star Soccer 5 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Solid V: The Phantom Pain
Stealth and shooting inputs both matter.
New Star Soccer 5
Aiming shots and passes needs some precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Solid V: The Phantom Pain
Guards adapt loadouts across missions, light modeling.
New Star Soccer 5
AI opponents don't adapt to model your play
New Star Soccer 5 leans a little harder on variance, though the gap is small.
Metal Gear Solid V: The Phantom Pain
Patrols, weather, supply drops randomize runs.
New Star Soccer 5
Match outcomes and life events have randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Solid V: The Phantom Pain
Mother Base, loadouts, fulton economy deeply solvable.
New Star Soccer 5
Managing skills, relationships and career choices is the core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.