head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Open-ended stealth sandbox built on base-building and adaptive AI.

Optimization · Practiced Mastery
An MMO where bar-swap rotations and set-build optimization carry endgame.
Metal Gear Solid V: The Phantom Pain leans Optimization (Practiced Mastery); The Elder Scrolls Online leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Solid V: The Phantom Pain
Stealth and shooting inputs both matter.
The Elder Scrolls Online
Action combat with weaving and rotations
The Elder Scrolls Online leans a little harder on reads, though the gap is small.
Metal Gear Solid V: The Phantom Pain
Guards adapt loadouts across missions, light modeling.
The Elder Scrolls Online
Cyrodiil PvP adds modest reads layer
Metal Gear Solid V: The Phantom Pain leans a little harder on variance, though the gap is small.
Metal Gear Solid V: The Phantom Pain
Patrols, weather, supply drops randomize runs.
The Elder Scrolls Online
Loot tables and set drops
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Solid V: The Phantom Pain
Mother Base, loadouts, fulton economy deeply solvable.
The Elder Scrolls Online
Rotations, sets, and build theorycraft central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.