head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Open-ended stealth sandbox built on base-building and adaptive AI.

Optimization · Practiced Mastery
Mastering samurai unit cohesion and clan-specific economic chains across feudal Japan.
Metal Gear Solid V: The Phantom Pain leans Optimization (Practiced Mastery); Total War: Shogun 2 leans Optimization (Practiced Mastery).
Total War: Shogun 2 leans a little harder on execution, though the gap is small.
Metal Gear Solid V: The Phantom Pain
Stealth and shooting inputs both matter.
Total War: Shogun 2
Samurai unit micro, zen arts timing, and castle sieges reward sharp play
Total War: Shogun 2 leans a little harder on reads, though the gap is small.
Metal Gear Solid V: The Phantom Pain
Guards adapt loadouts across missions, light modeling.
Total War: Shogun 2
AI daimyo follow scripted clan doctrines; human opponents require reads
Total War: Shogun 2 leans a little harder on variance, though the gap is small.
Metal Gear Solid V: The Phantom Pain
Patrols, weather, supply drops randomize runs.
Total War: Shogun 2
Metsuke agent skill rolls and random farm yields add moderate unknowns
Total War: Shogun 2 leans a little harder on optimization, though the gap is small.
Metal Gear Solid V: The Phantom Pain
Mother Base, loadouts, fulton economy deeply solvable.
Total War: Shogun 2
Clan-specific mastery paths and trade port chains are the core solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.