head to head
Metal Gear Solid V: The Phantom PainvsToy Soldiers: War Chest
Metal Gear Solid V: The Phantom Pain leans Optimization (Practiced Mastery); Toy Soldiers: War Chest leans Optimization (Practiced Mastery).
Metal Gear Solid V: The Phantom PainToy Soldiers: War Chest
Axis by axis
Execution5 vs 6
Toy Soldiers: War Chest leans harder on execution: Manning turrets adds aim and reaction demands
Reads2 vs 3
Toy Soldiers: War Chest leans harder on reads: Enemy waves scripted; multiplayer adds some prediction
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

